An Experienced Blade and Soul Player’s Share of Mystery of the Pointless Armor
Feb 16, 2016

Recently a famous writer has talked about his share of his opinion on Blade and Soul playing experience. As players progressed through the initial levels of Blade & Soul, many aspects of the game got gamers really excited and enthusiastic, to say the least. As we reached higher levels, a certain awkward feeling has arrived which is probably caused by the inexplicable decision of the game's developers.

During the first few levels of Blade & Soul, one gets overwhelmed with all the combos, zones, unusual enchanting system, gemming and wheel of fate spinning, which takes away the attention from a very unusual feature of the game.

For him or even for our players, this previously mentioned awkward feeling arrived around level 25-8. The writer said that he was mainly focusing on improving his weapon, his precious dagger that he kept evolving, being lucky enough that all the necessary follow-ups dropped from the equivalent instances. Accessories also gained my attention after a while, but something was missing. The Soul Shields eventually turned out to be rather irritating and highly unusual, and this realization pointed to the weirdest of decisions I have ever encountered made by some of the game's developers, and that was the complete, utter uselessness of the various armor pieces.

He is sure the devs wanted to seem extremely creative and radical, but this move beats all brave innovational attempts I have seen so far, but not in a positive way. It often turns out to be fruitful for the MMO industry when companies attempt to bring innovational ideas, like Rift's multirole classes or Tera's political system and even Guild Wars 2's dynamic events.

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